What to do in Orlando, with theme park descriptions and printable guides, as well as ideas for vacation activities beyond just Disney, Universal, and Busch. No ads, no sales - just honest reviews of everything to do in Orlando.  
Honest reviews, evaluations, and summaries, and links to the official websites for all Orlando attractions.
Blog | WDW Restaurant Reviews | Other Attractions | Extinct Attractions | Books | Space Mountain | Archive

 

Orlando

Anaheim

Paris

Tokyo

Hong Kong


Ride Specs
Copycats
FAQ
Pictures


 

Introduction. The Orlando Space Mountain was the first one to open, and for many fans it remains the standard. It is unique among the Space Mountains because of its twisting layout and its single-rider seating configuration.


History. Located in central Florida, Disney World receives too much annual rainfall to justify outdoor roller coasters. Thus, the Florida needed a rollercoaster which would have to be indoors and away from the weather, so designers melded the idea of Disneyland's Matterhorn with the "Spaceport" concept described below.

The Space Mountain concept actually dates back to Walt's time; in the mid 1960's the plan was to create a new corner of Tomorrowland at Disneyland, with a "SpacePort" theme. However, the plans never took hold at Disneyland, and the Space Mountain ride would first see its application in Florida (who needed an indoor ride). The Spaceport idea involved part of the ride outdoors atop the mountain, then diving into the blackness within. However, possibly due to the weather conditions in Orlando, this idea never materialized.

There are two sides to Space Mountain, of course. They are identical to each other, mirror images really, except that one side is 10 feet longer to allow it to cross over the other side.

Originally, Space Mountain was sponsored by RCA. When exiting, you walked past dioramas of "homes of tomorrow" in which people were using "advanced technology" such as videodisc players and videophones. It was a classic 70's version of "the future." Over time, RCA replaced the videodisc player with whatever they were trying to sell at the time. (Remember, when Disney World first opened, almost every ride had a commercial sponsor, with some type of advertising segment of the ride). Their show was called the Home of Future Living.

After Orlando's success, Disney obviously didn't want to tinker with a working concept so all other Space Mountains remained largely indoors. After 1995, Federal Express became the sponsor to Space Mountain, and they installed a lobby for use by Fed-Ex employees who were visitors to WDW -- you can come in here, relax, and jump to the head of the line if you work for Fed-Ex.

The Orlando Space Mountain was the world's first completely dark indoors coaster.

 

Walk Through the Queue. You enter the queue in a airy, roomy chamber that has spires in the middle, around which the line doubles back near the entrance to the room. On one side is a large wall art of space-type artwork, and on the floor are odd, futuristic-looking dark glass spheres. You pass from that room into the first passage, which is a long straight tunnel inclined downward and lit by red lights. After hitting the low point, the tunnel angles back upward, this time illuminated by blue lights. Finally, you turn a corner - after noticing the warning signs that this is a roller-coaster and thus not for everyone - and enter the zigzag section, where the corridor widens and zigs back and forth, amid colorful holograms inset into the walls of such things as stars and planets. As this sections ends, you can view an Omega-side rocket ready for launch on your right side, while on your left is the safety video. Finally, then, you enter the main ride building.

As you enter the building, the lights are dimmer because this is the actual giant room that also houses the ride overhead, and you can hear it. You head toward the control tower, which is directly in front of you and in the middle of the line so to speak, and then you choose which side of the ride you wish to ride on. To the left is the Alpha side, to the right is the Omega side, and they split right at the control tower, currently labeled "FX-1 Control Station." As you choose your side, you enter into the "outer space" area itself - the loading area is part of the black, starry region that cars pass. The queue in this area is fairly boring - the PeopleMover (Tomorrowland Transportation Authority) passes through overhead, and you can view the dreadful preshow video via several monitors.

This preshow, called the Space Mountain TV (SMTV), is an ostensible broadcast from the future, mainly a news program interspersed with comical commercials. Some of these commercials are for actual products, such as the space-themed Fed-Ex ones - they are the sponsor after all. Three notable things about the video: Charles Fleischer - the voice of Roger Rabbitt - is a used satellite dealer in one commercial (Crazy Larry); there is a hidden Mickey-shape in a different satellite commercial (mouse ears on satellite provide for communication with earth); and the liftoff sequence on one video is pulled directly from the liftoff video seen in the former Disney attraction "Mission to Mars." Watch also for the video scenes lifted from Disney's movie "The Black Hole" and from the movie "Tron."

Finally you reach the boarding zone, and you climb into rockets with 1-1-1 seating, with two rockets attached for a total of six riders at a time. It is no accident that the seating resembles Anaheim's Matterhorn bobsleds - remember this was to be Orlando's version of the Matterhorn!


Mock Ride-Through. As you know, there are two sides to Space Mountain. If you choose to go left at the fork in the queue, you'll ride the "Alpha" side. The "Omega" side - obviously the other one - is an identical but mirror image of the alpha side, with ten extra straight feet added at one point to make the layout work. You proceed to a couple of waiting areas once seated so they can check seatbelts, then you launch downward and into a long straight tunnel, where you accelerate. The tunnel pulses with strobe lights and rotating blue lights, simulating a launch into space, then you emerge and begin to climb the lifthill. You go up the same time as another rocket, and as you climb you pass underneath the giant rocket ship that is a sister to the one at the Anaheim loading dock. This one, however, was previously named XL-2000 and has been renamed FX-2000 to honor the sponsor FedEx. There are a couple of (nonmoving) astronauts in spacesuits walking along the underside of the ship, so they are upside down!

At the top of the lifthill, the rockets from either side make a sharp turn away from each other as the ride begins. The ride building here has more "Space Cookies" than the Anaheim version, simulating meteor showers, and there is no giant orange globe or orb at the top. In contrast with the Anaheim version, which is many turns and most of them right-hand turns, the Orlando version mixes up the direction of travel frequently. There are fewer turns, but they are sharp ones, and there are four or five drops of twenty feet, many of them rather steep. There are only a few sharp turns at the base of the ride, unlike Anaheim's.

The end of the ride is a letdown in my book. You go through a brief "explosion" tunnel, where you travel through a rotating barrel lit by pulsing red lights, and then inexplicably return out to the darkness of "space!" to slow down. You then enter the unload room, and after disembarking you return to the park via a moving sidewalk. During this standup "ride" you travel past several scenes. You go past scenes of robots delivering fanciful cargoes to other robots on exotic planets, all courtesy of the FedEx sponsor of course. The moving sidewalk ends after an uphill section, during which you can see yourself captured by wall-mounted cameras. Smile!


Cast Member Comments. Magus tells us that "There were fans a few years back that were placed in front of some mist hoses to blow on you, but this was only on the main lift and the fans were turned off permanently because of the alternate problems we were having with the moisture on the track itself and also on the ride sensors which tells us where the trains are at any given moment. 

Another thing is that our track is not black. True, the two tracks cross each other in several places (four) and it looks like a huge massive maze of steel, but the track itself is gray with red and yellow stripes located at the sensor locations. 

The speed of the trains is greatly affected by the weight of the train, but it also has to do with the time of day. In the mornings, the trains are what we call cold. The grease on the wheels is thick and looks like play-doh or some type of black putty, during the day however, the trains heat up and the grease gets thin like a water type lubricant causing the trains to go much faster at night. The only exception to this rule is if we have a breakdown which would cause all of the trains to become "cold" again. As the trains heat up during the day, we raise the dispatch interval, or "the time the train leaves the dispatch break and enters the 'gravity area'". In the mornings, a train leaves the dispatch every 29 seconds and has a complete running time of about 2:45. As the day goes on, we 'dial down' the dispatch interval to 21 seconds and the trains make a complete circuit in about two minutes a only about 20 or 21 seconds. The top speed for the morning on average is about 25 mph where the top speed later on in the day is anywhere between 29 and 32 depending as you said, on the weight of the train."

Statistics

- first roller-coaster ride to occur in perpetual darkness
- originally called SpacePort, going to be the anchor of 1967 Tomorrowland at Disneyland
- John Hench and resident Disney sculptor Mitsu came up with dramatic styling for SpacePort (see images section on the Anaheim page)
- in June of 1966 became known as Space Mounntain, put on indefinite hold
- constructed 15 feet under ground
- 2 tracks of WDW reduced to one to conserve space in 200-foot wide building at Anaheim
- 31 Rocket Trains that run in Orlando 1-16 (no Train 13) that run on A side (That's to the left as you pass the tower) and 17-31 on B side. The drop on both sides is a 35 ft drop.

Jump directly to pictures of Orlando's Space Mountain.

 


Click here to return to UltimateOrlando.com, your unflinching review of everything there is for a tourist to do in Orlando - even beyond theme parks!


The Space Mountain Homepage is not an official Disney site. Click here for legal information, terms & conditions, and contact information.